Prosthetic and MQP
Custom Prosthetic
Created (designed, prototyped, and fabricated) a custom prosthetic for a young woman who lost her index finger and thumb in an accident.
Our team recognized the root issue was that prosthetics for amputations at the metacarpal-phalangeal joint (MCP) do not exist.
We created a prosthetic that allowed for passive control of a prosthetic index finger, as well as active control for actuating a new thumb.
The results from this project showed that more communication needs to take place between surgeons and prosthetists because the active mechanism in the thumb relied on a piece of bone that would normally have been removed during surgery. (and a very happy patient)
The project I am most proud of is the Custom Prosthetic my team developed for a real patient who could not find a prosthetic option commercially. We developed a platform for prosthetics that work for Metacarpal-phalangeal joint amputation and also a system that used some of our patients residual bone to actuate a new thumb. I acted as the team's leader, designer, and prototyper. I also contributed to the electrical and sensing portions of the project. However, those aspects were mainly covered by my awesome teammates. We used liquid metal sensors inside the thumb cap to sense the movement of our patents residual bone, which made us realize that there was a huge opportunity for other prosthetics developers to communicate with surgeon's and strategically leave bits of rigid material inside an amputation, as it could potentially lead to more options for creating useful and accurate active prosthetics.
Throughout the course of this project we ran into many roadblocks. The most recursive one was figuring out how to rigidly fit our harness to our patient's hand, after all it will have to bear the load of anything they chose to pick up. We resolved this issue by increasing the surface area that the harness clamped to as well as adding more compliant straps. But this solution is still far from perfect.
This project is ongoing, but we reached our first check point, a working prototype, after about 1.5 years. Not all of this time was spent on the prosthetic as the team was all full time students , worked full time over the summer, and there was Covid. But, I would estimate this project really took our team about 5-6 months of full time effort. Throughout that time I learned how valuable it is to fail quickly. I went through four major design iterations from start to finish with each having its own myriad of problems and solutions, but I was able to iterate quickly and eventually come to a good solution that the team was able to successfully implement. But failing quickly and trying again is my biggest take away.
Second Iteration Mechanics
Second Iteration
Second Iteration
Second Iteration Prototype
Third Iteration Mechanics
Third Iteration Index Finger
Third Iteration Thumb
Third Iteration Prototype
Assembled Prototype
Testing Prototype
In early December we met with our now friend Payton to test our work and brainstorm new solutions and paths forward.
Happy Results!
Prototype 4
Prototype 4 has garnered a lot of media attention which are linked here:
Variable Compression Harness
Allows the Harness to be comfortable and loose, But tighten up when load is applied to the index finger. controlled passively by bladders that are compressed in the index finger.
User Controlled Thumb
Innovative Thumb prosthetic Controlled by the movement of residual bone structure on the thumb.
User Controlled Index finger
Two DoF Finger prosthetic that uses Bowden cables and spring steel to transfer motion.
The Team V1-3
Our team is made up of two Robotics Engineers (me) and Julia D'Agostino (furthest to the left), a Biomedical Engineer Mia Buccowich (to the right of me), and our advisor Marko Popovic (furthest to the right). The Woman to the left of me is Payton Heiberger, the amputee we are making the prosthetic for.
The Team V4
Biomedical Engineer Mia Buccowich, Advisor Prof. Popovic, Payton Heiberger, Robotics Engineer Brian Fay, and Robotics Engineer Andy Strauss (me)